Tag Archives: games

Games you play with strangers

I loved this mechanic from a game called Tides of Tomorrow. Certain players see ghosts of another actual human playing the same game – and what they do affects you (and vice versa).

these visions are not pre-programmed encounters but other players connected to you via the internet, and they have already played through the same events. Think of this as an asynchronous multiplayer system like ghosts in Elden Ring, only here they tangibly affect your game, perhaps leaving a key item such as a knife to plunge into said, unsuspecting kingpin.

You only ever follow in the footsteps of one player at a time, getting to know them through their decision-making impulses.

It’s a very apt mechanism for a game about the climate crisis, where collective action problems abound.

For all the whiz-bang novelty of this component, the lead designer maintains that it speaks to the game’s deeper themes – indeed, that the mechanic doubles as a carefully considered metaphor. After all, what is navigating the all-enveloping climate crisis, and perhaps even mitigating its worst effects, but a gargantuan collaborative effort involving people spread across vast continents?

Are all games stupid?


Hit play, and start reading.

This piece from the NY Times about stupid games really rung a bell in my head:

Stupid games, on the other hand, are rarely occasions in themselves. They are designed to push their way through the cracks of other occasions. We play them incidentally, ambivalently, compulsively, almost accidentally. They’re less an activity in our day than a blank space in our day; less a pursuit than a distraction from other pursuits. You glance down to check your calendar and suddenly it’s 40 minutes later and there’s only one level left before you jump to the next stage, so you might as well just launch another bird.

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